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>>In fade_power 3 case, color rgb of light_source would mean color and
>>light power, not color/brighntess.
>
>
> I think actual light has an inverse square fade thing ( not very
> knowledgeable) so they should all have fade_power 2, I think.
As you move further away from the light source, the light is spread over
a greater area. Since area is the square of length, it should indeed by
fade_power 2.
Andrew @ work.
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